﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

<<<<<<< HEAD
public class Shore
=======
public class Shore
>>>>>>> af278523501920b14a6298f03aa4bd9ad9d33c2d
{
    public GameObject shore;
    public int priestCount, devilCount;
    public Shore(Vector3 position){
        shore = GameObject.Instantiate(Resources.Load("Prefabs/Shore", typeof(GameObject))) as GameObject;
        shore.transform.position = position;
        priestCount = devilCount = 0;
    }
}
